The thing is, depending on when you decide to go get the IFF there can be a delay of several quests before this happens. Once the Reaper IFF is installed in the Normandy, the Collectors track down the ship and kidnap the crew.Likewise, Miranda is shown inspecting her Shuriken machine pistol in a cutscene during the Suicide Mission even if you may have replaced it with another submachinegun. Shepard uses the M8-Avenger assault rifle in many cutscenes regardless if you've replaced its use with another weapon, or if your Shepard's character class can even use assault rifles in gameplay.The reason for this is threefold: one, Shepard is affected by weapons the same as the enemies two, Shepard only has one health bar in the second game versus the two in the first game, with the health meter only being shown after barriers have been depleted and three, Insanity difficulty is scary enough without your enemies' heavy weapons being able to completely ignore your defenses. The Codex entries specifically state that particle beams and energy weapons can't be stopped by kinetic barriers, yet when you get to use them they act much like their ballistic counterparts.If two garden worlds are unusual, what's three? Yet a third you can land on is clearly supporting life. Maybe it's most notable in a system which has two planets you can't land on, a mention that they're a rare sight, two garden worlds in the same system, even if they're now uninhabitable. Nearly every planet you can land on has some amount of life and water, sometimes random birdsong, even when the description is all about how inhospitable it is. There's discrepancy, more than once, between the description of a planet and what you find on the surface, if it's possible to land there.You can still probe it and take its resources. Another planet is described as having a surface crust so thick that mining is impossible. You can scan and stripmine the planet with no trouble. For example, one planet is described as a geth stronghold and to even approach it in a ship is tantamount to suicide. Also, the Flavor Text about the planets you scan has little to no bearing on your scans, even when it suggests that it might.So when players complained and Bioware decided to go for a more contemporary combat in the sequel, they had no choice but to try and come up with some excuse for why the need to reload is the latest advancement in weapons technology. The whole 'guns fire bullets the size of grains of sand and hold thousands of rounds' thing exists for no other reason than to avert this trope in the case of Mass Effect 1's different combat with overheat and cooldown. The heat clips are an interesting case.It can hold ten times the number of rounds in story. Yet in gameplay, all of them can be killed relatively easily by most NPCs. Samara is a battle-hardened asari nearly of matriarch age (as in the equivalent of Matriarch Benezia - one of the most powerful biotics known and a boss in Mass Effect 1), Jack can be proven her equal, Garrus is a sniper who held three merc groups at bay simultaneously for a week by himself, Grunt is der Uberkrogan, Miranda is genetically enhanced to be perfect, Thane is a Space Ninja and Mordin can kill with everything that's not nailed down. Combined with Cutscene Power to the Max.The Characters page for the entire series can be found here the Characters page for Mass Effect 2 can be found here. Please do not add any character tropes to this page. PAGES WILL BE DELETED OTHERWISE IF THEY ARE MISSING BASIC MARKUP. ![]() DON'T MAKE PAGES MANUALLY UNLESS A TEMPLATE IS BROKEN, AND REPORT IT THAT IS THE CASE. ![]() THIS SHOULD BE WORKING NOW, REPORT ANY ISSUES TO Janna2000, SelfCloak or RRabbit42. The Trope workshop specific templates can then be removed and it will be regarded as a regular trope page after being moved to the Main namespace. All new trope pages will be made with the "Trope Workshop" found on the "Troper Tools" menu and worked on until they have at least three examples.Pages that don't do this will be subject to deletion, with or without explanation. All new pages should use the preloadable templates feature on the edit page to add the appropriate basic page markup. All images MUST now have proper attribution, those who neglect to assign at least the "fair use" licensing to an image may have it deleted.Failure to do so may result in deletion of contributions and blocks of users who refuse to learn to do so. Before making a single edit, Tropedia EXPECTS our site policy and manual of style to be followed.
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